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Interactions are game mechanics in which one object interacts with another. A simple example is the player pushing or pulling a crate.

PushingEdit

To allow object A to push adjacent object B:

[ > A | B ] -> [ > A | > B ]

If object A wants to move into a tile containing object B, mark the B object as wanting to move in the same direction.

PullingEdit

To allow object A to pull adjacent object B:

[ < A | B ] -> [ < A | < B ]

If object A wants to move away from an adjacent tile containing object B, mark the B object as wanting to move in the same direction.

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