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Left SideEdit

Only looks for objects that are neither moving nor doing an action.

[stationary Crate] [?] -> [stationary Crate] [Checkmark]
[moving Crate] [?] -> [moving Crate] [Cross]
Stationary1

The player is only stationary when realtime_interval is turned on, or when made that way with the right side of a rule.

Right SideEdit

Makes something stop moving or stop doing an action.

[left Player] -> [stationary Player]
Stationary2

If referenced on the left side but not the right, nothing changes.